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Location-Based GamesMonths of work

Run An Empire (Location Games Ltd)

Real-world territory control for runners/walkers · UK developer (Pan Studio), global player base · Active; updated Feb 2025 with new Global Competition end-game

Hexagonal map overlay where every hexagon a player runs through is claimed for them; running a loop claims all interior hexagons. Players progress through historical 'Ages' (Bronze, Iron, etc.) by accumulating territory, build castles, and battle neighbors for street/neighborhood control.

Areas compete

Players directly compete with geographic neighbors for adjacent hexagons; castles can be attacked by rival nearby empires. The Feb 2025 update added a Global Competition end-game pitting cities against each other.

People support each other

Players can form clans/empires that share territory color and aggregate hexagons, defending border zones together. Banner/empire customization gives identity to a local crew.

Why this is worth knowing

Specifically designed by Pan Studio (a Bristol arts/games studio) as a 'walking piece' commissioned for cultural-heritage contexts, not as a corporate Niantic clone - a different design lineage worth surfacing.

Statusactive
YearActive; updated Feb 2025 with new Global Competition end-game
WhereUK developer (Pan Studio), global player base
Effort to start a local versionMonths of work
LanguageEnglish
Verificationhigh confidence
Adjacent

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