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Chronica Mobilis

academic-research · Barcelona, Spain (Raval neighborhood) · 2014 production; ongoing academic citations through 2023-2024

Serious pervasive game in Barcelona Raval (a gentrifying immigrant neighborhood) where teams of players move through real streets engaging with situated audio/visual storytelling about gentrification and immigration. Documented in Springer's 'Authoring a Serious Pervasive Game for Reflecting upon Urban Spaces' (2018) and cited in JMIR Serious Games 2023 systematic review.

Areas compete

Designed to be replayable across neighborhoods undergoing similar tension. Outcomes (player reflections, mapping data) were compared between sessions held in different barrios, with workshop facilitators surfacing which neighborhood produced richer collective narratives.

People support each other

Player teams collaborate to solve location-anchored narrative challenges that require talking to other team members and (in some versions) interviewing actual residents. Building intra-team cohesion AND building bridges between players and local residents.

Why this is worth knowing

A Catalan / Spanish-language academic example missed by Anglocentric searches. Models how a game can deliberately make neighborhoods 'visible' to themselves and to outsiders. A softer, narrative-driven flavor of the BelongHub mechanic, useful for areas where leaderboards would feel crass.

Statusdefunct (research artifact; methodology cited in 2023-2024 systematic reviews)
Year2014 production; ongoing academic citations through 2023-2024
WhereBarcelona, Spain (Raval neighborhood)
Effort to start a local versionMonths of work
LanguageEspañol
Verificationhigh confidence
Adjacent

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