Skip to main content
‹ Back to the archive
Location-Based GamesMonths of work

Turf (turfgame.com)

GPS location-based game · Sweden / Nordics, global · Active 2010-2026, monthly rounds ongoing

Swedish-built MMO-style GPS game (by Andrimon) where players capture virtual zones placed on real-world maps using their phone's GPS. Played in monthly rounds with full reset; densest in Sweden, Finland, Denmark, Norway, and increasingly the UK and Germany. Annual Bonanza events bring players to a single city for hours-long standalone tournaments (2026 Bonanza in Gothenburg).

Areas compete

Zones are geographically clustered; cities and regions compete via density of held zones and round leaderboards. Berlin community famously rallied under '#noYellowzones' to capture every zone in their city, an explicit city-vs-rest-of-world push. Bonanza events pit city contingents head-to-head.

People support each other

Local Discord channels filtered by region/area/zone, open city meet-ups (Uppsala, Glasgow, Aland), and a 'Turf Teams' service for organized group play. Players in the same city coordinate routes, share zone-tracking spreadsheets, and run together on Bonanza day.

Why this is worth knowing

One of the longest-running real LBGs with a Nordic-flavored grassroots culture that BelongHub would otherwise miss; the per-city hashtag campaigns (#noYellowzones) are a clean example of organic geographic pride forming around a game.

Statusactive
YearActive 2010-2026, monthly rounds ongoing
WhereSweden / Nordics, global
Effort to start a local versionMonths of work
LanguageEnglish
Verificationhigh confidence
Adjacent

Others in the same family

Munzee Clan Wars

Location-Based Games · Global (Munzee HQ, McKinney TX)

Players capture physical and virtual 'munzees' at real-world locations. Each month, clans (player teams) battle in Clan Wars with rotating monthly requirements (capture types, regions, point totals). Levels 1-6 with reserved tiers for premium players.

Stride: Walk, Run, Capture

Location-Based Games · Global (US-based indie)

Players track walks/runs and capture hexagonal tiles on a real-world map; rewards 'determination over speed' so consistency wins, not speed. Joins thousands of nearby players competing for city/town control.

Walksy / WalkOff (fog-of-war walking games)

Location-Based Games · Global indie

Your city map starts under a mist; every step clears fog around your GPS position and reveals streets, parks, and landmarks. Add friends, join/create guilds, fight guild territory wars over city sectors.

INTVL

Location-Based Games · Indie (US)

Self-described as a hybrid running tracker + neighborhood territory game. Smart GPS overlays let runners chase 10K PBs while 'holding down your neighborhood' against other community members.

Helium Mobile Discovery Mapping + Boosted Locations (LA pilot)

Experimental / Web3 · United States (Los Angeles flagship, expanding)

Helium Mobile subscribers opt into Discovery Mapping: walking/driving with the app maps eligible H3 hexes (~2 basketball courts each); subscribers must hit 40 hexes/day to earn. The data drives Boosted Locations. High-footfall hexes where hotspot deployers earn extra MOBILE rewards. LA was the first city specifically targeted with a city-wide boosted-location rollout.

Steptember

Health & Public Good · Australia + international (US, UK, NZ, Singapore)

Month-long September challenge: teams of 4 hit 10,000 steps/day each, raising funds for cerebral palsy research. 2,000+ workplaces in Australia. Live leaderboards at individual, team, organization and state level inside the app.