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Location-Based GamesMonths of work

Stride: Walk, Run, Capture

Hexagon-based territory walking/running game · Global (US-based indie) · Active 2024-2026

Players track walks/runs and capture hexagonal tiles on a real-world map; rewards 'determination over speed' so consistency wins, not speed. Joins thousands of nearby players competing for city/town control.

Areas compete

Local geographic competition for hex control - 'capture your neighbors' tiles by being more active than them'. Cities and towns appear on map-level leaderboards.

People support each other

Friend teams climb leaderboards together; players can 'compete for your local area' as a coordinated team rather than solo.

Why this is worth knowing

Indie alternative to Run An Empire with explicit 'consistency beats speed' design that makes it accessible to non-athletes - a different inclusivity model worth cataloging.

Statusactive
YearActive 2024-2026
WhereGlobal (US-based indie)
Effort to start a local versionMonths of work
LanguageEnglish
Verificationhigh confidence
Adjacent

Others in the same family

Turf (turfgame.com)

Location-Based Games · Sweden / Nordics, global

Swedish-built MMO-style GPS game (by Andrimon) where players capture virtual zones placed on real-world maps using their phone's GPS. Played in monthly rounds with full reset; densest in Sweden, Finland, Denmark, Norway, and increasingly the UK and Germany. Annual Bonanza events bring players to a single city for hours-long standalone tournaments (2026 Bonanza in Gothenburg).

Walksy / WalkOff (fog-of-war walking games)

Location-Based Games · Global indie

Your city map starts under a mist; every step clears fog around your GPS position and reveals streets, parks, and landmarks. Add friends, join/create guilds, fight guild territory wars over city sectors.

Helium Mobile Discovery Mapping + Boosted Locations (LA pilot)

Experimental / Web3 · United States (Los Angeles flagship, expanding)

Helium Mobile subscribers opt into Discovery Mapping: walking/driving with the app maps eligible H3 hexes (~2 basketball courts each); subscribers must hit 40 hexes/day to earn. The data drives Boosted Locations. High-footfall hexes where hotspot deployers earn extra MOBILE rewards. LA was the first city specifically targeted with a city-wide boosted-location rollout.

Munzee Clan Wars

Location-Based Games · Global (Munzee HQ, McKinney TX)

Players capture physical and virtual 'munzees' at real-world locations. Each month, clans (player teams) battle in Clan Wars with rotating monthly requirements (capture types, regions, point totals). Levels 1-6 with reserved tiers for premium players.

INTVL

Location-Based Games · Indie (US)

Self-described as a hybrid running tracker + neighborhood territory game. Smart GPS overlays let runners chase 10K PBs while 'holding down your neighborhood' against other community members.

Splat Town (KYKUYO, Niantic Lightship ARDK Challenge)

Location-Based Games · Locations powered by Niantic's VPS database (global)

Built on Niantic's Lightship ARDK, Splat Town lets two-player teams spray Splatoon-style goo onto real-world surfaces at VPS-mapped landmarks. Goo persists across sessions in a server-side database so every player sees the same coverage.