Splat Town (KYKUYO, Niantic Lightship ARDK Challenge)
Built on Niantic's Lightship ARDK, Splat Town lets two-player teams spray Splatoon-style goo onto real-world surfaces at VPS-mapped landmarks. Goo persists across sessions in a server-side database so every player sees the same coverage.
Each landmark calculates which team has the most goo coverage; at regular longitude/latitude intervals, neighborhood-level team rankings are computed and displayed on the overview map - landmark-by-landmark and neighborhood-by-neighborhood.
Players collaborate with their 'goo buddy' (teammate) at the same location, sharing limited energy reserves used both for new goo and for 'bubbles' that clean up opponent goo. The energy economy forces tight cooperation.
Concrete, playable example of how the next generation of LBGs (VPS-anchored, persistent shared AR) could implement neighborhood-vs-neighborhood scoring - useful as a 'where this genre is heading' data point for BelongHub.
Others in the same family
Turf (turfgame.com)
Swedish-built MMO-style GPS game (by Andrimon) where players capture virtual zones placed on real-world maps using their phone's GPS. Played in monthly rounds with full reset; densest in Sweden, Finland, Denmark, Norway, and increasingly the UK and Germany. Annual Bonanza events bring players to a single city for hours-long standalone tournaments (2026 Bonanza in Gothenburg).
Stride: Walk, Run, Capture
Players track walks/runs and capture hexagonal tiles on a real-world map; rewards 'determination over speed' so consistency wins, not speed. Joins thousands of nearby players competing for city/town control.
Walksy / WalkOff (fog-of-war walking games)
Your city map starts under a mist; every step clears fog around your GPS position and reveals streets, parks, and landmarks. Add friends, join/create guilds, fight guild territory wars over city sectors.
INTVL
Self-described as a hybrid running tracker + neighborhood territory game. Smart GPS overlays let runners chase 10K PBs while 'holding down your neighborhood' against other community members.
Gensen at SOLANA Beijing
Metaverse-on-mobile platform by Prismo Studio that digitally gamifies a real commercial neighborhood (SOLANA). Generates behavioural and check-in data tied to physical locations. Studied as a case in Buildings/MDPI on socially-sustainable urban space, June 2025.
Helium Mobile Discovery Mapping + Boosted Locations (LA pilot)
Helium Mobile subscribers opt into Discovery Mapping: walking/driving with the app maps eligible H3 hexes (~2 basketball courts each); subscribers must hit 40 hexes/day to earn. The data drives Boosted Locations. High-footfall hexes where hotspot deployers earn extra MOBILE rewards. LA was the first city specifically targeted with a city-wide boosted-location rollout.