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Location-Based GamesMonths of work

Splat Town (KYKUYO, Niantic Lightship ARDK Challenge)

Shared AR territory paint game on VPS-mapped locations · Locations powered by Niantic's VPS database (global) · Submitted to Niantic's 'Explore Together' challenge 2023; live demo continues

Built on Niantic's Lightship ARDK, Splat Town lets two-player teams spray Splatoon-style goo onto real-world surfaces at VPS-mapped landmarks. Goo persists across sessions in a server-side database so every player sees the same coverage.

Areas compete

Each landmark calculates which team has the most goo coverage; at regular longitude/latitude intervals, neighborhood-level team rankings are computed and displayed on the overview map - landmark-by-landmark and neighborhood-by-neighborhood.

People support each other

Players collaborate with their 'goo buddy' (teammate) at the same location, sharing limited energy reserves used both for new goo and for 'bubbles' that clean up opponent goo. The energy economy forces tight cooperation.

Why this is worth knowing

Concrete, playable example of how the next generation of LBGs (VPS-anchored, persistent shared AR) could implement neighborhood-vs-neighborhood scoring - useful as a 'where this genre is heading' data point for BelongHub.

Statusactive (jam/demo project, not commercially released)
YearSubmitted to Niantic's 'Explore Together' challenge 2023; live demo continues
WhereLocations powered by Niantic's VPS database (global)
Effort to start a local versionMonths of work
LanguageEnglish
Verificationhigh confidence
Adjacent

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