Orna: Conqueror's Guild
Pixel-art GPS RPG where players claim real-world Settlements that spawn at popular POIs (parks, landmarks). Each Settlement awards titles (Count, Grand Duke, Emperor) for the holder. Kingdoms (player-formed factions) wage 24-hour Wars against matched rivals.
Settlements are claimed by individual players but rolled up into Kingdom totals; rival Kingdoms wage 24-hour Wars matched by power level. Players from one neighborhood physically travel to contested Settlements to fight off rival Kingdoms. Public 'Carving Stones' at each Settlement let holders taunt rivals.
Kingdom members coordinate Settlement defense schedules, share dungeon parties, raid bosses together, and chat in Kingdom-only channels. The 2024 rework moved territory control onto the main map specifically so local Kingdom-mates could see each other's claims and reinforce them.
Provides a genuine post-Ingress example of geographic faction warfare that is still under-covered in mainstream press; the Carving Stones / Emperor title mechanic is a novel pride-and-trash-talk loop.
Others in the same family
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